Table Tennis Training Robot Can Help You Improve Your Game

table tennis training robot

Scientists and inventors are practicing their hobby every day until the day comes with a new invention or the development of an old thing, as many inventions have spread in the past years. All of them are full of astonishment, such as Sophia’s robot that speaks like a human being or like the Aibo robot in the form of a dog, and others up to the table tennis robot and most technology. The new things that we get acquainted with everyday revolve around a topic worth reading and delving into, which is artificial intelligence, But this does not prevent us from knowing in a hurry what artificial intelligence is and how it got to a robot playing table tennis.

Robot Playing Table Tennis

A screenshot of a video game

Company “Omron” Electronics revealed through Syatsk exhibition of technology, which was in Japan for the robot table tennis “Vorvis”. They explained that the robot could professionally play tennis with Tarolh and said features “Vorvios” that can do: First: The design is a robotic arm that can move and grip table tennis.


A screen shot of a video game

He can play at different levels to measure the opponent’s level and evaluate his abilities in terms of being a beginner, intermediate or advanced player.


 He can monitor and watch the ball through some of the cameras attached to it and predict where the ball will fall through some software. And finally: Robot “Forvius” is a reflection of the advanced capabilities of sense because it combined artificial intelligence with the learning capabilities of automatic devices.

Add Variations

Rallies have two components: adjusting for the arriving ball and forcing the enemies to respond to your shots. In robot preparation, the same thing applies: you need to set up drills that give you variations so you can adapt while also giving the imaginary opponent variations… pace variations, spin variations, positioning variations, height variations, distance variations, and shot style variations.

Simulate Real Games

 Set up situations that big players often use, such as a short forehand serve followed by a consistent rally to the backhand and a quick punch to the center. Set up four, five, or six ball games. You must make the five balls to score. Keep your average at 11 and see how far you can get in the next few days. Mike Boyd is a novelist and a guitarist.

Counting Hits

You know you lost that game 11-1 and therefore are down 8-2 in the second while playing against a rival. You don’t get any reviews on your accomplishments while playing with the robot. But go ahead and start counting. Try a test of 20 balls to see how you can reliably land 16/20. Push the envelope for extra pace, depth, or various combinations on your shots if you’re having 20/20. If you’re getting 8/20, concentrate on consistency: are you getting in the right spot, pacing it properly, watching the ball to your racket, and playing in the most reliable zone? 

 The Last Tip: Try Something New

Do you find yourself stranded at home for weeks and weeks with no events insight? It’s now or never to try anything different. Develop an off-speed block, learn a sidespin thrust, practice looping around the net, practice to loop from various positions to multiple places, and try out the Yoshimura serve. Adding any new elements to your game could pay off in the long run, and now is the time to do so.

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